• Graphic Imaging III

    Prerequisite: Graphic Imaging II

     

    In this third-level course, students will use the Adobe Creative Suite to create sophisticated digital design solutions. Students will focus on creating projects that demonstrate their ability to research, investigate, brainstorm and organize information in order to reach visually engaging solutions. Students will use industry standard procedures to produce professional quality projects. The course will culminate with a final professional portfolio presentation. (1.0 credit)

    Basic Information:

    Teacher:          Dawn DeHollander                             Contact:          dawn.dehollander@rcsdk12.org

    Course Evaluation:

    Overall grading is done at the end of each marking period. Students’ grades will be based on:

    • Tests (30%) – There will be a written format test at the end of each unit.
    • Projects (40%) – There will be a design project at the end of each unit.
    • Being Prepared (5%) – This includes being on time and prepared to work every day.
    • Classwork (25%) – This includes following along during presentations as well as using work time

    appropriately.

    Expectations:

    I expect students to be ON TIME every day and be ready to participate. Respect and take care of our materials, equipment, and supplies. Be willing to try new things and solve problems in new and unique ways. And follow these three simple rules: Be safe. Don’t prevent me from teaching. Don’t prevent others from learning.

    Course Outline:

    Unit 1: Infographics

    -     Visual representations of information, data or knowledge in an audience-friendly manner: charts, graphs, timeline, map.

     

    Unit 2: Book Design

    -     Conveying a story through visuals and not words. Creation of a proportionally correct character in Illustrator and a Comic Book Spread that tells an engaging story in a single spread.

     

    Unit 3: Print Production

    -     Researching, synthesizing and conveying information to a target audience. Creation of a handbook for teens that meets industry standards for production.

     

    Unit 4: Designing in the Real World

    -     Creating and completing real world design jobs. Creation of Job Tickets for internal jobs and Flyer advertising services to be distributed to faculty and staff.

     

     Unit 5: Portfolio Production

    -        Compiling an effective design portfolio: compiling work, redesigning/refining work, choosing the best work based on specific skills/concepts.

     

    Unit 6: Displaying Work for an Audience

    -        Creation of a Portfolio Website and a Physical Portfolio Display that highlights pieces as individuals and portfolio as a whole.